Problem 97

Picture Menu

In this program, you’ll see how to call functions. Functions are chunks of code with a name, and “calling” a function means to call on the function to do a task for you.

Files Needed: PictureMenu.java

What You Should See
1. Butterfly
2. Elephant
3. Teddy Bear
4. Snake

Which animal to draw? 1

What You Should Do on Your Own

Assignments turned in without these things will receive no credit.

  1. Add the two missing function calls for menu options 3 and 4.
  2. Change the code in the if statement for choice 1 so that it calls the ‘butterfly’ function twice instead of just once. What happens now when you run the program and choose option 1? (Answer in a comment right underneath where you added the extra function call.)

◄ 77: Graphics Demo 1 98: Flicker Phrase ►



Adapted from ProgrammingByDoing.com
©2013 Graham Mitchell

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