Building a class-based Pygame Framework
Warning
This video is quite long (approx. 1 hour). It may be a good activity to undertake to get insight into more advanced concepts. It may be skipped.
Goals
Modify the Pygame template to make use of classes.
Create views that will separate game logic into methods (event_loop, update, draw) so we can easily swap between complex views like title screen, instructions, the game itself, and sub-menus within the game.
Mini introduction to inheritance of an interface.
Create different files to store our classes, rather than have the entire game in a single file.
Switch between scenes by modifying the code directly (actual scene switching to come at another time)
Starter code
Video Tutorial
What you need to do
Create a new View subclass using inheritance and override the
event_loop
,update
, anddraw
methods.Set that new view as the first
current_view
so when you run the game it loads your new viewGive the background a different color than all the other views.
Draw some text to give the
View
a title.Add a unique mouse or key event
Get some animation like a moving shape